_GOTOBOTTOM
Modeling in General
General discussions about modeling topics.
A Different Kind of Modelling
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Thursday, December 16, 2004 - 06:50 AM UTC
A Different Kind of Modelling

I started working on my Submarine of the Dive Dive Dive Campaign, and while waiting for the putty to dry on the Conning Tower I decided to try a different kind of modelling

A representation of my first Airbrush in Anim8or... It's a work in progress



http://www.anim8or.com/

Cougar
Slug
Visit this Community
Alberta, Canada
Member Since: September 02, 2004
entire network: 705 Posts
KitMaker Network: 0 Posts
Posted: Thursday, December 16, 2004 - 07:07 AM UTC
Hey Cougar:
I tried a similar program "rhino3d" I think it was called , very exspensive, short trail period. These are sure alot of fun to play
with and are amazing what you can do with them in short learn period. Thanks for this one, I think I'll try some military items , (just what I need another time consumer).
:-)

Happy Rendering
Bruce
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Thursday, December 16, 2004 - 08:02 AM UTC
Hey Bruce,

Thanks for the comment's


Quoted Text

I think I'll try some military items, (just what I need another time consumer).



Lmao... Perfect for those times when your waiting for Glue or Putty to dry

Cougar
Hwa-Rang
Visit this Community
Kobenhavn, Denmark
Member Since: June 29, 2004
entire network: 6,760 Posts
KitMaker Network: 1,139 Posts
Posted: Thursday, December 16, 2004 - 08:10 AM UTC
Looks pretty cool
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Thursday, December 16, 2004 - 09:57 AM UTC
Thanks, Hwa-Rang

Cougar
garrybeebe
Visit this Community
Oregon, United States
Member Since: November 24, 2003
entire network: 1,969 Posts
KitMaker Network: 0 Posts
Posted: Thursday, December 16, 2004 - 01:08 PM UTC
Hi Warren!
I realy like 3D rendering of military equipment! Specialy Warships. One of my favorite sites is:

www.3dhistory.com

A great site with amazing graphics!

Cheers,

Garry
Grumpyoldman
Staff MemberConsigliere
KITMAKER NETWORK
Visit this Community
Florida, United States
Member Since: October 17, 2003
entire network: 15,338 Posts
KitMaker Network: 5,072 Posts
Posted: Thursday, December 16, 2004 - 01:31 PM UTC
Looks good......
and all I can say is.... "OH....NO..... I really don't need another toy to play with.......!!!!" :-) :-) :-) :-) I'd never get a model finished....... :-) :-) :-) :-)
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Friday, December 17, 2004 - 06:05 AM UTC
Thanks for the comments, guys

Hey Garry,

Now those are some great designs... Thanks for the link

Cougar
BroAbrams
Visit this Community
Washington, United States
Member Since: October 02, 2002
entire network: 1,546 Posts
KitMaker Network: 494 Posts
Posted: Friday, December 17, 2004 - 06:22 AM UTC
Warren,

Here's a link to a similar post I started. I did something very similar using AutoCAD. Rendering kinda sucks, but it's still cool. Let me know what you think.

https://armorama.kitmaker.net/forums/35957&page=1

Rob
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Friday, December 17, 2004 - 06:38 AM UTC
Hey Rob,

Now that is awesome... Rendering also looks great

Creating the Sprocket must have been a nightmare

How many hours (+-)?


The airbrush in my pic above wasn't rendered for that shot. I just grouped the objects in front of and behind the blue material together and gave them a material and set the colour and specular shine to give it a sheen. I tried rendering it, but never having used the Rendering engine before, it turned out pretty bad :-)

Cougar
BroAbrams
Visit this Community
Washington, United States
Member Since: October 02, 2002
entire network: 1,546 Posts
KitMaker Network: 494 Posts
Posted: Wednesday, February 02, 2005 - 06:11 AM UTC
It's been quite a few hours, probably over a hundred. The sprocket really wasn't hard, I used ACAD to do the modelling and that was just extruding the outline of the sprocket. It was easier than I thought it would be actually. Looks good though.

The airbrush looks great so it must be more of a visual pakage than a modelling one. I am really not familiar with anim8or so I don't know it's capabilities, but it looks good from here.
Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Wednesday, February 02, 2005 - 07:12 AM UTC
Hey Rob,

The Airbrush is probably on of the easiest thing I've tried in 3D... Just a few cylinders grouped together

I started working on a 3D rep of a Vacuum Forming Machine I made a while back. Still need to cut the holes in the top board and add a few more bit's and pieces.



Anim8or's a very easy program to learn... One of the reasons why I like it

Check the website, a new version was released over the week-end

Anim8or Website

Cougar
BroAbrams
Visit this Community
Washington, United States
Member Since: October 02, 2002
entire network: 1,546 Posts
KitMaker Network: 494 Posts
Posted: Sunday, February 06, 2005 - 06:11 AM UTC
I made some high resolution renderings so you culd see some of the details on the Abrams hull. They are large pictures so I had to put them up at webshots which doesn't allow hotlinking. Here's the url:

http://community.webshots.com/album/267722303vhrioR

Make sure and click the "View Full Size" link.
Snowhand
Visit this Community
Zuid-Holland, Netherlands
Member Since: January 08, 2005
entire network: 1,066 Posts
KitMaker Network: 324 Posts
Posted: Sunday, February 06, 2005 - 08:03 AM UTC
I know that kind of modelling it's what I enjoy aswell.

http://nowhand.topcities.com/no_cache/aecmil1.jpg
http://nowhand.topcities.com/no_cache/aecmil4.jpg
http://nowhand.topcities.com/no_cache/aecmil3.jpg

These are done in VRML, and handcoded, so without the benefit of any modelling proggies.

call it scratchbuilding

I am sorry about the lack of detail and the pictures not being too big, but these are built for an online community called Cybertown, and they place some restrictions on things like filesize ( 40 kb filesize for instance ) and physical size ( has to fit in a 10x10x10 m cube ).

here's one that didn't make it:

http://nowhand.topcities.com/no_cache/jeepbody.jpg

the filesize of this baby is 65 kb

Cougar
Visit this Community
Gauteng, South Africa
Member Since: October 21, 2004
entire network: 266 Posts
KitMaker Network: 0 Posts
Posted: Sunday, February 06, 2005 - 08:53 AM UTC
My jaw just hit the ground, man those models look awesome

Rob, I still don't know how you did the sprockets. I know you must have just made one and then copied and flipped to make the other, but just making that first one must have taken ages

How many poly's does the model have so far?


Quoted Text

the filesize of this baby is 65 kb



Now that's impressive, the Airbrush I made above is 481 Kb, the Vacuum Forming Box is sitting at 1.09Mb

Cougar
Snowhand
Visit this Community
Zuid-Holland, Netherlands
Member Since: January 08, 2005
entire network: 1,066 Posts
KitMaker Network: 324 Posts
Posted: Sunday, February 06, 2005 - 09:11 AM UTC
Well, the benefit of VRML is that it can be packed into very small files. Reason for that is Gzip, which is very good at scrambling appearantly random numbers.

In itself, a VRML file, unzipped, is allready 10 times smaller than a similar 3dmax or autocad file.

And because they can be made so small, they can be used for website purposes.

The AEC's are about 4000 polys, and the Jeep is about 7000 polys.

BroAbrams
Visit this Community
Washington, United States
Member Since: October 02, 2002
entire network: 1,546 Posts
KitMaker Network: 494 Posts
Posted: Sunday, February 06, 2005 - 11:22 AM UTC
AutoCAD doesn't use poly's. You start off with a 2D drawing which you turn into a region. Then you extrude the region to the desired 3D height. For example we'll use the sprocket. I drew the outline of the sprockt which is the hardest part in 2D lines, arcs and circles. You actually need two outlines, one for the outer edge and one for the inner scalloped edge. All you have to draw is one of the teeth and one of the scallops. Then you can do what is called a circular array, which will make copies in a circle evenly spaced around the center point of the sprocket. You trim the edges so everything matches and turn your outer edge into a region. Then repeat for the inner one.

Extruding is next. Extruding is turning a 2d region into a 3D solid. If you extrude a circle it turns into a cylinder. Think of our sprocket as a cylinder thats only an inch tall but 30 inches wide. You also have to extrude the inner scalloped edge but it will be a solid cylinder too inside the bigger outer edge cylinder. Once that is done you subtract the inner cylinder from the outer cylinder and there's your sprocket. There are a few other things to do like tapering the inside flat of the teeth and adding the bolt holes but they are simple steps too.

These steps are much simpler than they sound, I think I did the sprockets in about an hour. Since all four sprockets are the same I can draw one sprocket and then copy it three times

I am probably somewhere near a hundred hours on this one and continuing to work.
 _GOTOTOP